Alien hominid gba gameshark cheats5/25/2023 ![]() The action is mainly on-foot, but the alien can also take control of various types of vehicles, such as a digger or tank in order to mow down agents or deflect some weapon fire. The basic concept of a game such as this, as with Metal Slug and Astro Boy, is that you take control of the main character (in this case the poor stranded, cute little yellow alien) and must make your way from left-to-right, avoiding or making your way through the throngs of enemies in any way possible. Ice-forming quickly on enemies, *crunch* lasers slicing agents in half *slice* and buildings collapsing *boom* every scenario is catered for and the vast array of high quality musical tracks that linger in the background compliment the whole adventure perfectly. But the ones in Alien Hominid strike a perfect balance, meaning that when you eventually leave the game behind, there is a pleasant feeling tickling your cochlea, rather than a deep ache in your eardrum. The reason being is that ridiculously loud weapon noises can grow immensely tiring and grate like fingernails down a blackboard. Sound effects are always a point of contention, especially in blasting titles such as this. The characters' movements are all as smooth as could be expected on the less powerful system and the amount of action going on at any one time leaves you wondering just how the GBA is not on its hands and knees begging for it to all stop! Some jiggery pokery has been used here and AH is all the better for it. But that artistic approach remains true, with wacky, zany colours and backgrounds. Okay, so maybe some of the crisp definition and textures have gone out of the window. Yet now looking at the final result and all you can be is overly pleased. However, as soon as the GBA version was announced, despair rung across the Internet. Hominid was characterised to begin with by its unique appearance courtesy of Dan Paladin, which led to surprisingly one of the most attractive 2D gaming experiences of this generation. ![]() Well, since the same team ported the game to mobiles and even the Gizmondo in 2005, you would hope it would be able to cope with Nintendo's little buddy. And thankfully it certainly looks like it is a case of 'job well done'. None of the charm could be sacrificed in the new version. After all, the little alien's plight is all about intense action as it attempts to dodge the on-coming attacks from identikit FBI agents in an effort to locate his ship and travel back home. Now, for the GBA edition, Tuna Technologies was enlisted to scale the game down onto the GBA without losing too much integrity. The Behemoth is the originally developer of Alien Hominid and ZOO Digital published the home console version here in Europe.
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